so i got banned from gamorrah and the other one in fallout new vegas. the only casinos that i haven't been banned from are atomic wrangler and vikkie and vance casino and the one where the dudes wear creepy masks. so is there a way to get unbanned? is there a console command or mod that can do that? submitted by
Driving in GTA is the perfect example. There are plenty of racing games out there with better physics, a licensed selection of cars, a proper career mode, the whole package. But I’ve noticed lately that I enjoy driving around in GTA a lot more. Simply for the fact that I can stop by the side of the road and get out when I want, or admire it in my garage, or wreck it without resetting the game. Basically it feels like I’m an actual person who owns and drives a sports car, whereas in racing games it just feels like I am the car and nothing more. submitted by
Same goes for casinos in games. When I play blackjack on my phone or with friends, I’m just playing for the sake of playing. When I play blackjack in Fallout New Vegas, I can win money, that I can then use to buy guns or supplies or something else that has nothing to do with the casino. I can even get banned from the casino. In a dedicated blackjack game I guess I’d be able to buy card skins or something, not much else.
I can shoot people in an FPS game, because that’s what you do, or I can play Hitman and not eliminate anyone unless I decide it furthers my own goals. Then that kill becomes so much more meaningful because I had agency, and I’m doing it to get closer to my target and not just because that’s the objective. I could’ve done something else, killed someone else, not killed at all, but I get to choose. I could even play it as a straight up shooter and the mechanics are clunky, but I decided to do that, I wasn’t told to do that, and that just makes it more fun for me.
Basically when it’s a side activity, yes it’s not gonna be as fleshed out. But how that activity exists in a larger world, and can interact with other activities, I just love that so much. Like yeah I can just buy some Tennis World Tour game and play tennis there. Or, going back to GTA, I can call a friend, pick him up, drive him to the tennis game, play with him, and drive him back as we have a conversation. That to me is so inherently satisfying. I don’t mean to suggest that I find more focused games inferior, one of my favorite franchises is Tekken which as a fighting game limits me to a small arena and I can’t do anything other than attack my opponent, and that’s fine. But I hope you know what I mean. Let me know your thoughts on the matter, I hope I’m not the only one who feels this way.
I am an avid gamer. I play a ton of different games. Ranging from Fallout New Vegas to Euro Truck Simulator. But the moment a game has any type of loot box or gambling mechanic I avoid the game. submitted by
But gambling in computer games has been banned (only) in Belgium. You cannot open the "lootboxes" (you spend real money on a box, you open it. And you get randomised loot, so there the name lootboxes). They have been banned by the Belgian government. This is a very good thing. These mechanics are all present in games rated for very young children.
But what does the law say about mobile games? Mobile games are only about randomized loot. Could the big casinos all be taken to court for adding lootboxes to their mobile games when they release them in Belgium. And so. What site do I bring all this to the attention of the people in charge for taking these people to court.
I started working on this months ago, and stopped a day later, then picked it up recently because I wanted to finish it. While it's mentioned below, I'd like to say it here: I know that this might be a mess, and not everybody will like it. But that's the fun of it all; it's not official, and will never be official, so it's fun to create stuff or imagine what happened that hasn't been explained yet. Whether you enjoy it or hate it, I had fun doing this! :) 7 DAYS TO DIE (UNOFFICIAL) LORE—TIMELINE THIS IS AN UNOFFICIAL TIMELINE OF THE LORE LEADING UP TO THE SETTING OF 7 DAYS TO DIE. ALL EVENTS DEPICTED IN THIS ARE UNOFFICIAL/UNCONFIRMED AND SHOULD BE TREATED AS SUCH (duh). THIS IS NOT PERFECT. MUCH OF THIS MAY NOT SEEM REALISTIC OR MAY BE TOO CONSTRAINED. IF YOU FEEL THAT SOMETHING DOESN’T QUITE FIT, LET ME KNOW AND I CAN CHANGE IT. IF YOU WANT, YOU CAN HELP OUT.
-------------------------------------------- BCE-April 24, 1986 CE:
History is unchanged. 1986 April 25
- A nuclear inspection team arrives at Chernobyl, the negligence they discover and resolve in reference to a soon-to-occur safety test is ruled as 'criminal' by the Russian government due to the estimated damage that would've occurred if the test had gone through. As a result, the true danger of Nuclear Meltdown does not set into the psychology of first world countries and they continue with lax construction of reactors. 2000 January 1
- Y2K occurs in computers across the planet. Multiple systems are permanently fried, pushing technology back several years. DIVERGENCE occurs. 2018 OCTOBER 9
- The United States Of America grants Puerto Rico statehood. The flag now carries 51 stars. 2025 June 9
- A meeting is held at the United Nations in New York to discuss political tensions between North Korea following the death of Kim Jong Un seven months prior. A 19-6 vote is enacted to increase security at the Korean Demilitarized Zone. October 7
- North Korea attempts an attack on soil with the launch of four ballistic missiles aimed at Guam and Hawaii. Three are confirmed duds; the fourth strikes Guam’s Tamuning. Thousands are killed in the attack. Minutes later, the United States launches three ballistic missiles; all three successfully strike the capital of Pyongyang, killing several thousand people in its limits, including NK leader Kim Ju-ae. South Korea and Japan experience one of the largest refugee crises in human history. This leads to a depression in the region that lasts several years. October 22
- A local group known as the Woodstock Militia form in the United States, their goals claiming to be “nothing more but the peace among man.” Their numbers grow over several years, expanding beyond North America. October 23
- Backyard Bunks, a company set on the construction of backyard fallout shelters, is successfully funded and founded in Manchester, England by US expatriate Donovan Clarke, beginning construction immediately. 2032 September 2
- A Woodstock peace rally in Iraq is ambushed, leading to dozens of rally-goers dead or missing. An investigation discovers collusion between some members and a terror group known as the COG, or Caliphate Of Glory. The WM is banned from Iraq as a result “until further notice.” December 22
- The United Nations begin talks on expanding territory further into the North Korean ruins. China argues against it. December 30
- Talks at the United Nations ends with the UNSC voting 17-8 on territorial expansion through the North Korean ruins. China warns against this. 2033 March 27
- US expansion into the North Korean ruins begin, expecting to take a total of 18 months to succeed. Protests occur near the border. Later in the evening, a brief riot breaks out, leading to the death of a Korean Border Security Officer and several arrests. April 1
- China sanctions the United States. As a result, the US sanctions back. The Trade War, as it is simply called, begins.
- Stocks in Chinese trade fall soon after. August 13
- Backyard Bunks expands into the United States, quickly gaining popularity in major cities, with several hundred requests in just that single day. September 11
- A terrorist scare occurs in Washington, D.C., after a vehicle was pulled over containing a homemade nuclear weapon. The bomb was successfully deactivated and disposed of properly. September 19
- China begins underground nuclear testing in a remote region of the country, prompting fears in the United States and Japan of potential military action.
- Coincidentally, hours prior, Russia also announced that they would resume nuclear testing 18 years after it was discontinued. September 29
- Lucky Larry’s
, one of the largest casinos in the midwestern United States, opens to the public in the city of Gravestown, Arizona. December
- A mass shortage of functioning antibiotics leads to an outbreak of Cholera in India, killing 3 million from December to January 2034, where it is eventually placed under control with international aid.
- Due to the Trade War, the United States experiences what is called “The Year Without Christmas.” December 19
- United States scientists work with the United States military with the creation of a contagion with the intent to overwhelm enemy territories. Early testing is a failure. 2034
- Nuclear plants undergo a worldwide reconstruction effort to improve performance and defend against large-scale man-made attacks. Very few nuclear plants are completed. January 2
- Seven bodies are discovered in the Cascade Range. All of them are mauled, covered in human bite marks, leading to rumors of a cannibal group nearby. Law enforcement denied these claims. January 10
- The United States cancels the remaining expansion into the North Korean ruins, stationing soldiers as far as the city of Wonsan. China lifts few of the sanctions; the United States follows suit, but the Trade War persists. January 11
- Construction of bunkers by BB in all Las Vegas hotels are complete. March 18
- China ceases its nuclear testing temporarily, out of fear of radiation leaking into neighboring territories. Russia continues its nuclear testing. March 19
- Midterm elections begin in the United States. June 7
- Chinese President Chen-Chi is assassinated while on a trip in the United States. The United States is immediately blamed for her death. Many terror groups across the world claim responsibility. Some say this was a tactic to prevent any retaliation by China. June 11
- China, upon full belief that the United States is responsible for the death of former president Chen-Chi, declares war on America. JUNE 12
- World War III, or simply known as “The War,” occurs as late as 6:18 PM EST. It is unknown precisely who fired first, but blame rests solely on China. 6:15 PM
- The Integrated Operational Nuclear Detection System
(IONDS) detects seven nuclear ballistic missile launches from an unknown location. 6:17 PM
- NORAD confirms all seven launches. USAF enters DEFCON 1, prompting immediate takeoff of all available bombers. Several of them head for China, believed to be the sole cause. 6:18 PM
- POTUS authorizes full-scale retaliation. Several US ballistic missiles are launched.
- The War commences. China denies any action against the United States, despite their declaration of war the day before, but are bombed shortly after. The United States preps a full-scale invasion scenario into China. The seven immediate nuclear missiles are destroyed. Several more are launched from ocean level, believing to be submarine-based launches. Three of them reach the west coast of the United States. Several submarines are destroyed by military response. 6:23 PM
- Los Angeles is struck by two nuclear warheads several seconds apart. Few of the city’s skyscrapers collapse from the shockwave and sheer force of the explosions.
- News quickly spreads across the nation, confirming the detonation of nuclear weapons in Los Angeles. Panic spreads nationwide as people try to evacuate. Highways quickly go into gridlock, forcing people to escape on foot. Several people take shelter in several bunkers, only to quickly fill up.
- Divisions of the US Armed Forces are deployed in several cities to assist in the evacuation. 6:28 PM
- Seattle and San Diego are hit by two separate nuclear warheads.
- The San Diego warhead was not a head-on strike, instead striking closer towards the outskirts, nearest to the highways. Most on the highway were killed in the immediate blast, while those in the inner city survived.
- Thirty-two more ballistic missiles are confirmed launched from China as retaliation. Many of them strike the west coast and further inland. The midwestern US (Colorado) all the way to the east coast is spared from ballistic strikes due to NORAD’s immediate response. 6:30 PM
- Gravestown is devastated by two consecutive nuclear strikes. The majority of Navezgane County is spared the immediate effects of the detonations. 6:30-8:00 PM
- Six more nuclear warheads breach past NORAD defenses from China, striking Portland, San Francisco, Las Vegas, and even reaching Austin, Texas. 8:00 PM
- No further nuclear launches from China. Birds are in the air and are headed for China. Cities affected/destroyed are Beijing, Shanghai, Tianjin, and Xi’an.
- Over the next five days, the USAF is deployed across the United States and throughout China. Martial law is declared in the US, and POTUS is relocated to the Mount Weather Communications Shelter on June 14. JUNE 14—RUSSIA BECOMES INVOLVED 9:58 AM EST
- A van containing a nuclear weapon is detonated in the US capitol. Armed forces are sent to assist the injured and dying.
- NORAD detects several Russian submarines off the east coast of the US. DEFCON 1 is once again in effect, formerly set to DEFCON 2. 10:10 AM
- Russian aircraft arrives in Washington, D.C., dropping soldiers across the city with the intent to take over the White House and overthrow the president. It is revealed the president is hidden away.
- Evacuations are set for the unaffected areas of the city. Several Russian soldiers kill people attempting to flee the city limits. 10:14 AM
- POTUS and NORAD authorize launch of four ballistic missiles targeted at Moscow, Russia. 10:16 AM
- Four ballistic missiles are launched from the United States towards Russia.
- USAF continues to evacuate the outer regions of Washington, D.C. 10:17 AM
- A second nuclear weapon is detonated in the capitol, killing millions. It is unknown who detonated it or where it was detonated. 10:19 AM
- Russia retaliates by launching seven nuclear ballistic missiles targeting New York, Washington, Orlando, Boston, and Atlanta. 10:22 AM
- The United States launches nine more nuclear missiles targeting several Russian cities.
- Several Russian planes fly over the skies across the eastern seaboard attempting to drop soldiers with the intent on invasion. Many of them are shot down, their soldiers killed in their parachutes, regardless of the Geneva Convention. 10:25 AM
- Two Russian bombers drop three nuclear warheads onto Columbus, Ohio, destroying the city entirely. The resulting EMP causes the planes to crash, killing all onboard.
- Poland, France, and the United Kingdom join the conflict, firing their own missiles at Russia and China.
- Several Russian planes touch down in Detroit, Michigan, assuming complete control of the city over several hours. 10:40 AM
- Moscow is struck by two of three nuclear warheads, one failing to detonate. The other nine launches strike other Russian cities, including Saint Petersburg, Omsk, and Samara. 11:00 AM – 9:00 PM
- New York City, Orlando, Boston, and Philadelphia are hit by nuclear warheads and sustain heavy damage. Russia retaliates against Poland, the United Kingdom, and France with nuclear launches targeting them respectively. London, Paris, Nice, Manchester, Warsaw, and Marseille are all struck.
- Many refugees within the United States flee towards the center of the country, residing within the countryside and avoiding major cities. Denver, Oklahoma, and Houston—to name a few—are mostly deserted, with many vehicles remaining on the roads, forever trapped in gridlock.
- The east and west coasts are in complete blackout, a result of the EMPs created by the nuclear detonations.
- China has gone quiet in all military aspects. US soldiers in the region have confirmed that survivors are surrendering.
- Russia invades sections of the UK and Italy, expanding their territory with the intent to take control of more military weaponry. At the same time, their government no longer exists. Many survivors in the affected regions panic; the country is in absolute turmoil, with riots occurring everywhere.
- The northern area of Manhattan is mostly unaffected by the blast, but the radiation has killed most of the people in the vicinity. Cars are left running, filled with the corpses of those who succumbed while trying to escape. Bodies of USAF soldiers can be found as well.
- Riots break out in the few US cities still densely populated. Martial law is further enforced.
- The Blackout occurs: Many power plants within the affected regions are abandoned or destroyed. A rolling blackout occurs across most of North America. Very few cities still hold access to electricity. June 14
- Radiation from the seaboards begins to seep into water systems and streams, which will begin to irradiate and pollute most major water sources across the country in the coming weeks.
- Patients in hospitals across the United States begin to die by the millions as backup power fails.
- Order starts to break down across several areas in the mid-US.
- Several more nations join into the conflict, firing their weapons at Russia and China.
- A global, limited nuclear exchange occurs. Action between nations is limited to several minutes. Detonations occur over three hours. 49 nations are confirmed affected or destroyed by the exchange. Very few nations remain unaffected or functioning, such as Africa, Australia, regions of South America, and parts of the central US. The rest struggle or collapse from radiation or economic failure. June 15
- An undetonated nuclear warhead in Moscow suddenly explodes. Millions are killed in an instant. Remnants of Russian missile command see this as an attack and immediately fire twelve more nuclear missiles. They launch in random directions.
- Poland is hit again. England is hit again, London is devastated. Paris is struck again, causing the collapse of the famed Eiffel Tower. Uganda, Africa is struck, leading to them retaliating against Russia.
- The United States is once again hit by Russian warheads. New York’s north side is hit, killing millions of survivors. Washington, D.C. is hit again. NORAD nearly shoots down all of them. One surviving missile strikes Kansas City, devastating it in moments.
- After this day, no further nuclear missiles are launched from any nation. Communications break down across the world. The Great Silence begins. June 16
- The War ends. Two-and-a-half billion people are dead. Many more are injured and dying; the death toll is expected to climb another billion over several months.
- Several countries drop communications, either intentionally or unintentionally. The United States, for two weeks, is isolated from the rest of the world except for Canada and remnants of Mexico. June 18
- Radiation has seeped into the water systems of many inhabited US cities. People are poisoned and begin to die. USAF remnant soldiers begin to ration food and water to the population.
- NORAD is abandoned, its surviving crew scattering across the mid-US.
- Surviving members of the Woodstock Militia regroup in Denver with the intent to boost morale across the surviving states.
- Navezgane County, Arizona regains contact with the mid-US states. Several other counties of other western states soon do the same. Navezgane’s climate is heavily altered. Snowy regions plague the mountains, while plant-life blooms elsewhere. The area surrounding Gravestown is abandoned, filled with the bodies of war victims and populated with survivors, who are only now emerging from their bunkers with the intent on beginning a cleanup effort. June 20
- Cleanup attempts begin across remnants of the nation with the help of USAF. The president is relocated to Denver, Colorado and addresses the nation to his best extent. July 2-5
- The United States is divided into three sections: The States, The West Wasteland, and The East Wasteland.
- USAF members return from overseas after weeks of silence. Many have died from radiation poisoning and were buried in China.
- Survivors from neighboring countries, including China and Russia, begin to appear on shorelines as they make their way to the States. Very few are turned away. Many Chinese and Russian survivors surrender, only to be taken in and sheltered. It is from these survivors that the extent of the damage from the war is revealed. Russia’s economy collapsed in a matter of days, whereas China’s economy “seemingly collapsed the moment the very first bomb touched down.”
- People begin farms in their own backyards, planting gardens and producing crops. July 5-16
- Power plants across the States are restored; the lights turn back on across the country, even in areas across the Wastelands. Navezgane County’s power is restored. Some power plants have melted down in recent weeks, irradiating parts of North America for thousands of years. July-August
- The Great Meltdown occurs, a period in which power plants across the world experience near-simultaneous meltdowns as a result of abandonment and lack of maintenance. Several European countries are irradiated, millions killed.
- Japan’s nuclear plants melt down; those who were unable to flee die quickly of radiation poisoning.
- Hawaii is spared from the radioactive cloud, which eventually reaches North America by early August.
- The west coast of North America is devastated by radioactivity from the GM. Those not already killed by the war are killed by the cloud.
- Alaska is spared from the radioactive cloud.
- The majority of South America is spared from the radioactive cloud, but its west coast is devastated.
- Most of Europe is devastated. Those who are able to escape are forced underground.
- The world truly becomes isolated. Two billion more die during the Great Meltdown. Three-and-a-half billion survivors remain on Earth.
- The States are spared from the radioactive cloud that covers the majority of the planet.
- Very few places on the coastlines are spared from the radioactive cloud, such as Navezgane County.
- Many cities lie dead, full of the remains of the people who used to live there. August
- An outbreak of Cholera occurs in Tulsa, Oklahoma. A mixture of radioactive and infected water leads to 100,000+ dead, an eighth of its population. OUTBREAK OCCURS
- A mutation via radiation exposure leads to the full-blown outbreak of V-713, or known more as the Muerto contagion in North America. August 4
- Cases of an unknown pathogen are reported in Navezgane and several other spots of land across the western board. Reports of infection are heard in Albuquerque and Sante Fe, New Mexico, Salt Lake City, Utah, and Denver, Colorado. Due to recent outbreaks of Cholera and other dangerous diseases, USAF and doctors collaborate to deliver protective masks, while simultaneously quarantining the sick. August 5
- Bodies are found in multiple areas across several states, in similar condition to the bodies found in the Cascade Range months earlier.
spreads into several more towns and cities. Hospitals quickly become overwhelmed with new admissions.
- Many fear the outbreak will reach their area and attempt to leave. Highways are once again clogged, while soldiers attempt to console and comfort those panicking, encouraging them to return home. AUGUST 6 – THE MUERTOS RISE
- Cases spread further to larger cities.
- Hundreds of infected individuals begin to die in hospitals; some die on the streets. Several areas are quarantined, with hazmat teams burying the dead; in most cases, the dead are burned once space runs out.
- Reports of attacks begin to pile up in areas hit hardest by the infection. They are dismissed as riots and labelled as “fearful anarchists.”
- In the evening, sudden mass ‘riots’ break out across the western board. News reports depict people chasing each other and knocking others to the ground ‘with the intent to maim or kill’.
- Citizens, sick or healthy, attempt to flee the cities and areas that are in chaos. Many seek protection by local police forces, but are gunned down mistaken for attackers.
- Police forces in the main cities are quickly overwhelmed. USAF forces in the area respond with deadly force, but many of them are overwhelmed as well.
- Roadblocks are set up on highways, hoping to contain the violence to the cities—however, reports emerge of similar attacks occurring in small towns and even villages.
- The cities’ streets are a mix of stampeding civilians and crazed attackers. August 7 12:00 AM – 5:00 AM
- USAF forces are forced to pull out of Denver’s limits. The president is long gone, relocated to De Moines, Iowa.
- Roadblocks outside Denver, Salt Lake City, and Santa Fe are overrun by infected individuals.
- Doctors confirm on radios and functioning stations that the attackers are deceased. The Muerto contagion is gained its name, but the infected are rarely, if ever, named as zombies. 7:23 AM
- The president addresses the nation, revealing the full scale of the situation and urges calm. This does little to prevent further panic. 8:00 AM – 4:00 PM
- The infected overrun multiple military outposts across several cities.
- USAF forces conduct mass napalm bombings in Salt Lake City, Denver, Santa Fe, and more, in an attempt to control the spread. The effort fails.
- Reports arise that USAF forces have gunned down refugees pouring into towns neighboring Denver and Santa Fe. Outrage spreads quickly as the infected continue to migrate further east. 4:00 PM – 11:00 PM
- USAF outposts in Fort Collins, Colorado and Rapid City, South Dakota are overrun by infected.
- Reports of infection arise in the city of Wichita, Kansas. Suspected cases are either quarantined or killed to contain the spread.
- Fort Collins is firebombed by USAF pilots. Containment is initially a success, but the sound draws mass herds of infected hosts. The fort is declared a lost cause. August 8
- Outposts and blockades are stationed across several areas not yet hit, such as Navezgane County. Cities further to the east succumb to infection and riots.
- Firebombing methods are abandoned for major cities; citizens are left to their own devices. Many die in the panic. August 10 – August 11
- The Muerto contagion is reported in Navezgane and several other counties. People resort to locking themselves in their homes or committing suicide. However, many commit suicide by either poisoning or hanging, leading to reanimation.
- Suicide patients begin to reanimate over several hours, leading to a siege of infected hosts in several towns.
- The Diersville hospital is under siege throughout the 11th, leading to the infected escaping and attacking the neighboring folk.
- Infection reported in Perishton. August 13
- Perishton under siege.
- Diersville confirmed lost. Many residents forced to fend for themselves. USAF forces abandon the town after failed attempts to control the infected hordes. Some fleeing residents are gunned down, mistaken for the dead.
- Several nuclear weapons are dropped on Denver, Santa Fe, and Albuquerque as a last resort. The resulting blasts irradiate the entire region. Navezgane County is more or less sealed off from the rest of the nation. August 18
- Power failures plague large regions of the States.
- The infection is controlled in several areas via USAF border fences.
- USAF forces begin airdrops in areas affected, but still holding survivors. August 25
- Navezgane is declared a hazard zone. Airdrops still occur, but it is forbidden to set foot until otherwise.
- The Muerto contagion is contained; half of the States survive.
- 7 Days To Die begins.
-------------------------------------------- CONTRIBUTORS u/Making_Bacon u/watson895 u/Buggaton
But have you ever been banned from all of the casinos on The Strip in Fallout: New Vegas because you won too much money? submitted by
Hi, MO2 User here, So I followed Sinitar's U.L.T.I.M.A.T.E guide, and followed it very meticulously and carefully. After modding for like 3+ hours, and doing everything right, the game is working fine. submitted by
But, I get to Primm, and everything starts to lag. I go in the Casino, and try to leave, only to be met by an infinite loading screen. I also had issues such as crashing when exiting the pip boy, or crashing occasionally.
Went into Sinitar's discord as thats where it was directed to go for troubleshooting, and he just tells me that im "ranting" and "whining" at him and he bans me. I was doing nothing but troubleshooting, I honestly think he was just irritated that I actually had an issue using his modlist.
Just today I got a memory error after I crashed, and after research I found that it might be NVSR not doing its job right. But, in the modlist I followed I had to install a custom file for NVSR, and it is connected to a custom ini for NVSE. If I remove the mod entirely from MO2, it will remove the NVSE file also. I want to remove NVSR without removing NVSE, so how would I find it? Or is it safe to remove the mod entirely and reinstall the custom NVSE ini?
Here is my load order, just in case if it ISNT NVSR:
0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b oHUD.esm 12 c FCOMaster.esm 13 d Interior Lighting Overhaul - Core.esm 14 e Navmesh Fixes and Improvements.esm 15 f Project Nevada - Core.esm 16 10 APOLLOAndroids.esm 17 11 Project Nevada - Equipment.esm 18 12 Weapons.of.the.New.Millenia.esm 19 13 Project Nevada - Rebalance.esp 20 14 Project Nevada - Cyberware.esp 21 15 Project Nevada - Extra Options.esm 22 16 YUP - NPC Fixes (Base Game + All DLC).esp 23 17 The Mod Configuration Menu.esp 24 18 The Weapon Mod Menu.esp 25 19 Inventory Search.esp 26 1a Vurt's WFO.esp 27 1b dD - Enhanced Blood Main NV.esp 28 1c Project Nevada - Rebalance Complete.esp 29 1d Project Nevada - All DLC.esp 30 1e EVE FNV - ALL DLC.esp 31 1f IMPACT.esp 32 20 Book of Steel.esp 33 21 MiscItemIconsNV.esp 34 22 majormodder's Junk Food to Barbeque Crisps.esp 35 23 CIB Bighorners - HH.esp 36 24 CIB Bighorners.esp 37 25 karlsJnlegionledger.esp 38 26 New Icons For T-51B FONV Edition.esp 39 27 Big Bears.esp 40 28 Skinny Bears.esp 41 29 NVAnimatedTerninalScreenSaver.esp 42 2a Bullet Impact Increased LOD.esp 43 2b FCO - NPC Changes.esp 44 2c Uncut Wasteland.esp 45 2d New Vegas Landscape Overhaul.esp 46 2e TLD_Travelers.esp 47 2f Mojave Wildlife (FO3-Style + No Chanced).esp 48 30 WeaponModsExpanded.esp 49 31 Service_Rifle_Remade.esp 50 32 KnifeRetextureWMX.esp 51 33 WMX-DLCMerged.esp 52 34 Project Nevada - WMX.esp 53 35 YUP-WMX-PN-PNEO Patch.esp 54 36 Unofficial Patch Plus.esp 55 37 FNV Realistic Wasteland Lighting - All DLC.esp 56 38 Mojave Nights.esp 57 39 Nights are Darker - Ultimate Edition.esp 58 3a WEATHER RUDY ENB.esp 59 3b Colorado River Weather Tweaked.esp 60 3c FCO - GlowingOne.esp 61 3d FCO3-PNEquipment.esp 62 3e FCO3-UFPP.esp 63 3f FCO + YUP.esp 64 40 FCO - OHSB NPC Edits.esp 65 41 I15REBORN1.0.esp 66 42 Apollo_Younger_Faces.esp 67 43 Better Burned Man.esp 68 44 Distributed Necklaces and Chains.esp 69 45 DragsModernGunslinger.esp 70 46 ADAM Complete.esp 71 47 ADAM - MERGE.esp 72 48 PrereleaseRestored.esp 73 49 lexx_brahmin-variant.esp 74 4a Rainy Days V2.esp 75 4b TheLozza's_Gasmasks_V2.esp 76 4c Snowglobes Redone.esp 77 4d Street Light Restoration.esp 78 4e NVllamaTheOverlook.esp 79 4f I15REBORN2.1.esp 80 50 NukaCola-Ojo.esp 81 51 MuchNeededLOD.esp 82 52 LimestoneLOD.esp 83 53 zzClothes.esp 84 54 I15REBORN2.0Reborn.esp 85 55 I15REBORN1.01.esp 86 56 NewVegasRoadsReborn2,2.esp 87 57 Gas Masks of the World - PN Patch.esp 88 58 HIIheadgearpack.esp 89 59 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp 90 5a Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 91 5b Weapons.of.the.New.Millenia.Leveled.Lists.esp 92 5c CraftableWeaponMods-WeaponsOfTheNewMillenia.esp 93 5d Asurah_reanimation.esp 94 5e L96_AMR.esp 95 5f WMX-EVE_ALL_DLC.esp 96 60 Diagonal movement.esp 97 61 Animated Chems.esp 98 62 MentatsGaloreWastelandParty.esp 99 63 Animated Stimpaks.esp 100 64 TrueCrouching.esp 101 65 Sit Anywhere.esp 102 66 UltimateUnarmedMeleePerkTweaks.esp 103 67 Karmic Balance.esp 104 68 WMX-POPMerged.esp 105 69 Nevada Combat.esp 106 6a Unofficial Patch Plus - Project Nevada Patch.esp 107 6b PNx Chargeable Tesla Deathray.esp 108 6c Project Nevada - EVE All DLC.esp 109 6d ImmersiveRecoil.esp 110 6e B42Inertia.esp 111 6f FO4PowerArmor.esp 112 70 NPCs Can Miss.esp 113 71 LiveDismember.esp 114 72 FSW.esp 115 73 JIP MiniMap.esp 116 74 MuzzleFlash Control.esp 117 75 Project Nevada - Better Sprint.esp 118 76 RememberAmmo.esp 119 77 Glasses Fix.esp 120 78 ILO - YUP Patch.esp 121 79 YUP-FCO3.esp 122 7a Project Nevada - Cyberware Additions.esp 123 7b FOVSlider.esp 124 7c JustHitMarker.esp 125 7d Interior Lighting Overhaul - Ultimate Edition.esp 126 7e FNVLODGen.esp 127 7f FNVMerged.esp 128 80 Bashed Patch, 0.esp
EDIT : Sorry about the crazy messy load order, i don't know how to fix it :(
"We start to confuse convenience with joy, abundance with choice."
This quote from a rather popular electronics company's recent design manifesto is, I think, the sum of every F3 vs NV thread I've read, recent ones notwithstanding
. It's not so much fallacy
as it is... what is it? Can we even make sense of it? Is there a chance you might come away from this thread not hating my opinion about two very different games? We'll see. http://i.imgur.com/C4m7DtD.png
I've been playing a lot of both games lately, and I mean a lot.
Some years back I pirated them sans DLC, and played through both once, in order. Playing them again with all the DLC and a better PC was like experiencing them anew. The endings I went for were F3: Good, FNV: House, NCR, and I was actually in the middle of my third NV route as Independent--until I decided to remake my F3 game and attempt the same min-maxing of SPECIAL that I did with NV.
I'd like you to try this experiment at home: Roll a character with 9 Int, and immediately set out to get that last 1 Int upon emerging from Doc Mitchell's/Vault 101.
If you're obsessed with min-max efficiency like me, here's what you probably did for FNV:
9 Luck, a mod to increase running speed, hightail it all the way to the Atomic Wrangler like it's post-apocalyptic Benny Hill, get banned from their joke of a casino, fork out the 4,000 caps at the New Vegas medical clinic for the implant. Done.
As I went through the motions of planning to kill House yet again (Do I return him the Chip before
I kill him, or after? I want the caps. But what if his personal Securitrons are upgraded? They're not, just the ones on the Strip.), rolling my eyes as Yes Man went through his oh so hilarious
shtick of introducing himself and plotting... my eyes glazed over as I killed Benny for the third time. I went back to F3. Decided to do the same thing with 10 Int.
This is what I did with F3:
Upon emerging from Vault 101, hightail it to the radioactive river and swim all the way to Rivet City. Emerge from it dripping with rads, make your way to the Science Lab, grab the Intelligence Bobblehead, fast travel back to Vault 101. Done.
It then struck me that this, more than anything, was what separated F3 from NV, something detractors of the former who dogmatically champion the latter consistently fail to grasp: New Vegas constantly reminds you that you're playing a game. Fallout 3 doesn't.
Why did I have to use a mod in my min-max runs of NV in order to achieve what was essentially a Rube Goldberg playthrough? Simple--NV devs intended that I make that artificial detour through the bottom half of the map, Primm to Nipton to Novac, and how did they achieve this? By walling me in with Cazadores and Deathclaws.
If you're going to pull out your predictable arguments here, you can stow them away. Yes, Cazadores are supposedly weak towards dynamite. Yes, Deathclaws can allegedly be evaded by way of a single Stealth Boy, of which one is available in the abandoned schoolhouse in Goodsprings. But you're missing the point.
The point isn't that it's possible. The point is that such "loopholes" are nothing more than the fruit of trial and error, a technicality that no casual or ordinary player would be able to envision for the sole purpose of wanting to buy an implant a little too early as a result of exploring an area right off the bat. I haven't tried bombing the Cazadores. I don't plan on using the Stealth Boy to get past the Deathclaws. Why the hell should I have to?
I play games to relax and to have fun, to explore escapist fantasies without breaking too much of what I call "in-game kayfabe". I hate
being made aware of the fact that I'm doing no more than moving my hands and fingers in small, precise motions that somehow manage to be in sync with an avatar on this glowing rectangle of light that I'm staring at for hours on end. What I dislike even more is being aware that I'm being herded in a very specific direction by the fuckwits who decided that to wall me in at the outset by placing incredibly tough monsters that can only be defeated through repetition, sheer trial and error before the RNG decides that I get to enjoy the game the way I want it to. http://i.imgur.com/mlCxjKy.jpg
The disparity between maps only tell half the story. No, stop quoting Retlaw83
, Jesus Christ on a shit-covered stick. A mere 1/6th of the map is this "DC metro maze" that you rail at, the Mojave is not
flat as evidenced by all the godforsaken impassable mountains, and no one
is keeping you out of DC, at least not in the way that NV devs try to keep you out of heading directly to the Strip upon regaining consciousness at Doc Mitchell's. Finally, there isn't something trying to kill me every 20 feet in NV... but there are two very deadly mobs that will do so very efficiently if I have the audacity to want to head north on level 1. Why are you confusing abundance with choice?
Do you really think you are "choosing" to go through that painfully linear, railroaded U-turn through the Mojave? Is it "choice" that's guiding your Courier, or not wanting to be caught up in hours of quicksave reloading as you attempt one of thousands of combinations of NPC kiting and weapon usage that might
allow you to clear Cazadores and Deathclaws that clearly outclass you? Presenting two outcomes when one is clearly unfavourable and more difficult is nothing more than the illusion of choice justified post-hoc. Trying to handwave away the CazaDeath wall won't change the fact that you're playing it just like it was intended for you to.
You can swim all the way to Rivet City fresh out of the vault. No mods needed. No messy, painful, annoying, distracting save-reload-save staccato to see if this developer-imposed restriction might yield. What if I don't want that much freedom? Then I'll proceed to Megaton: Lucy West to Arefu, Moira to Minefield, Anchorage Memorial, and if I don't want to pay that shitbag Colin Moriarty because I only have 1 Charisma and don't want to spare the caps, I'll just... be pointed to Rivet City by way of Moira eventually. That's my choice! But I can choose to skip Megaton entirely, and nuke it if I'm sick of "And every eye shall be blind with his glory!". The game allowed me to choose. At no point am I beholden to an arbitrary wall of just-so, and F3 is all the richer for it.
Remember the lack of map markers in Those! that stumped you for the longest while? Or the numerous other quests in F3 that wouldn't point out a dotted waypath, ones that you had to traverse by way of exploration, and dare I say it, serendipity? NV doesn't have those, not by a long shot. Playing debt collector for the Garret twins? Exact Freeside locations for all! Want to look for a new brain for Rex? Have three, two of which have no connection to the NPC giving you the locations! Which brings me to my next point: Mistaking convenience for joy devalues it.
Don't even get me started on the companions. The way in which you're railroaded into NV's companions is sheer spectacle and a handheld crutch, to mix my metaphors. Two of the easiest companions to obtain are ED-E and Boone, who bestow upon you battle advantages so great that it feels unnatural to choose any other combination afterwards. On the off chance that you want a change of pace? Veronica all but jumps
you as long as you don't insult the Brotherhood in your initial conversation. Raul is Rapunzel for post-apocalyptia if you wander into the centre of the map. Decided to check out that Elvis impersonation school? Have Rex and Lily on a plate--you know where to find them if you don't, but you'll come back, won't you?
I've never understood why NV made companions essential, until it finally clicked: The developers intended
that you play with them. Good intents, for all purposes, but purposefully intentional in the same way that you'll be drawn to that Powder Ganger waving at you from Nipton's entrance, or the NCR grunt stealing focus when you so much as breathe on Primm. The tour guide has strapped you into your seat, and is now yelling at you through a loudspeaker. Pay attention.
I suppose it's telling that NV's companions only die on Hardcore mode.
Compare this to F3: You don't get anything resembling a proper companion till Fawkes, which is mid-game as far as the storied quests go. I've yet to discover Dogmeat through exploration, and I doubt I will at this rate. Jericho is inaccessible if you don't speak to every NPC in Megaton, or if you blow it up. Sergeant RL-3 I've seen maybe once outside of Tenpenny Tower, but I had the wrong karma level for it. Butch DeLoria... who the hell goes back to Muddy Rudder at that point in the game? Clover, Charon, and Cross require the same approach as Jericho--an active interest in your surroundings, the lore, the feel and place
of the game, not a bit player to your god-like ascension in the epic that is He Who Hoover Dams With Chip. Oh, and they'll die just like Fawkes did that one time he tanked two albino radscorpions for me.
I'm 110 hours into two characters on F3; 140 hours into three characters on NV. The Wasteland Capital is, for all purposes, less "game" and more "experience", more of a fully-formed and explorable world than the Mojave Desert will ever be, yet is in no way the better game for doing so. Appreciation for both in equal measure is not doublethink, or a depleting fossil fuel to be fought over. Once upon a time, I played one after the other, and loved both equally by way of the stories they told me, each with their own strengths, in their own separate ways. I still do.
If your banned from a casino in real Vegas; word spreads pretty fast, so usually the casino manager will notify other properties of your cheating. (i.e caesars will tell Rio who will tell the Venetian). I don't think the dev's would be this dumb to incorperate this into the game; so go to a different casino and stop complaining. I won 10000 caps twice. Once at tops and once at the casino by lucky 38 (i forgot the name dont judge) and got banned from both. How do i get unbanned? is there a command? A mod? Is it permanent? And is banning based on some max winnings threshold at each particular casino, or is it based on the winnings at one sitting? (i.e. I just won $4K at Vivky and Vance casino, and got banned. If I reload and quit after winning say...$3K, can I come back another day and win $3K again, or will I get banned as soon as I hit that $4K total mark?) Winning too much in a casino gets you banned. But is the limit static, as in whenever you have won a specific sum over all time you get banned, or is it a ban for winning too much over a short period of time? fallout-new-vegas. share improve this question follow edited Aug 2 '11 at 15:21. Brett White. 509 1 1 gold badge 7 7 silver badges 15 15 bronze badges. asked Jan 21 '11 at 2:47 ... Nonetheless I finally entered the casino, did the mission (killed Dean cause he’s a bitch, gave a new personality to God/Dog and well been nice to Christine. Finally I pulled an extra sneaky on Elijah by stealing the 37 gold bars and locking him in the vault. In conclusion I wanted to say thanks to all of you because without this post motivation I might have just given up a few times. If you ... For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Anyway to prevent getting banned from gambling at a casino?". Board index ‹ Fallout ‹ Fallout: New Vegas; Change font size ; Print view; FAQ; 5 posts • Page 1 of 1. Im banned from every casino » Thu Dec 15, 2011 3:02 am . my luck of 10 blackjack player cleaned out every casino on the strip and the atomic wrangler... Jimmie Allen Posts: 3358 Joined: Sun Oct 14, 2007 6:39 am » Thu Dec 15, 2011 1:24 am . Good job :thumbsup: [TF2 Announcer] NOW DO IT ... I enjoyed getting banned from all the Casino's, got that nice little trophy then I went to the medical centre and got all the implants done . peter94. L.I.F.E.G.O.E.S.O.N seek-o-holic total posts ... In fallout new vegas, ive been banned from playing in a casino, when can i start gambling again? Answer Save. 5 Answers. Relevance. pdq. Lv 7. 1 decade ago. Favorite Answer . This is a video game, right? Perhaps you'll get better results in the "Video Game" section. This is the "Gambling" section. 0 0. Ted. 6 years ago. It's BS! And it is hard not to shoot the place up after being told how ... In fallout new vegas, i have been banned in 2 casino's will i be able to start gambling again? Answer Save. 2 Answers. Relevance. Matt. 1 decade ago . Favorite Answer. Once you have won over ten grand in most casino's you will not be able to gamble again. This stops you winning unlimited money as with high luck blackjack is very easy. There is no point in intentionally losing as it is done on ...
A really obvious achievement guide. Just know that luck helps a lot in casinos. Hey guys, this is a tutorial about getting banned from the three main casinos on the New Vegas Strip. Get some money!! Get some achievements! and as one fri... #NewVegas #Casino #Aris First Rockstar, now Bethesda? This needs to stop -- Watch live @ https://www.twitch.tv/avoidingthepuddle Sorry about the facebook noise XD This is my 3rd Casino i've been banned from... going for it all i have 32k caps i think i got about 15k just from here, max... Kicked Out Of Every New Vegas Strip Casino's Fallout New Vegas WalkthroughGot kicked out of every new vegas strip casino. The casino of 'The Tops', 'Gomorrah...